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1v1 Madness

55 min6–12 players

A U6 technical session focused on ball control and 1v1 skills. Players develop dribbling, shielding, first touch and turning ability through progressive 1v1 activities before finishing with free small-sided games.

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High confidence

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Warm Up~10 min

Get players active and comfortable on the ball whilst introducing dribbling under pressure

Set up a 30 x 20m dribbling zone with 2 defenders in the middle. All other players start on one end line, each with a ball. On the coach's signal, players attempt to dribble to the far line without losing their ball to a defender. If a defender kicks a player's ball out of the zone, that player moves to a designated Keepy Up Zone at the side and practises juggling. The game continues until only one player remains in the dribbling zone — they are the winner.

  • Keep the ball close when defenders are near
  • Use your body to protect the ball
  • Look up to spot the defenders before you move
  • Scan before receiving to know where your next pass is going
  • Use your body and arms to shield the ball from the opponent
  • Pass quickly once you receive — do not hold the ball too long
ConesBalls (one per player)BibsBallsBibs (two colours)Small goals or cone goalsSmall goals
Reduce the size of the dribbling zone to increase pressureAdd a third defender to make it harderAllow eliminated players back in after achieving a set number of jugglesIncrease the number of consecutive passes needed to earn a pointAdd a second ball to increase the speed and intensityExpand or shrink the circle to make it easier or harderAllow the defender to apply more pressure once players are comfortableIncrease the distance from goal to make the turn and finish harderAdd a second attacker to create a 2v1 and reduce the difficulty for younger playersAdjust pitch size to increase or reduce the challengeIntroduce a condition such as must dribble past a defender before scoring if the group is ready
Main Activity~45 min

Allow players to express themselves freely and apply skills from the session in a game environment

Organise players in a circle with wall players on the outside wearing alternating coloured bibs. Two players in the middle wear different coloured bibs (one per team). The 1v1 players in the middle earn 1 point each time they receive a pass from one of their wall players and successfully pass to another wall player on their team. Wall players stay on the outside and provide support. Rotate middle players regularly. --- Set up multiple small areas, each with a small goal. A blue wall player stands at the edge of the area. A blue attacking player starts with their back to goal, being closely marked by a red defender. The wall player passes to the blue attacker, who must use a spin or turn to get away from the defender and score. If the red defender wins the ball, they dribble over the start line to score a point for the defending team. Rotate roles regularly. --- Split players into teams of three. Play 3v3 games to small goals. Rotate teams if numbers allow. The coach observes but intervenes minimally — no stoppages, let the game flow naturally.

  • Keep the ball close when defenders are near
  • Use your body to protect the ball
  • Look up to spot the defenders before you move
  • Scan before receiving to know where your next pass is going
  • Use your body and arms to shield the ball from the opponent
  • Pass quickly once you receive — do not hold the ball too long
ConesBalls (one per player)BibsBallsBibs (two colours)Small goals or cone goalsSmall goals
Reduce the size of the dribbling zone to increase pressureAdd a third defender to make it harderAllow eliminated players back in after achieving a set number of jugglesIncrease the number of consecutive passes needed to earn a pointAdd a second ball to increase the speed and intensityExpand or shrink the circle to make it easier or harderAllow the defender to apply more pressure once players are comfortableIncrease the distance from goal to make the turn and finish harderAdd a second attacker to create a 2v1 and reduce the difficulty for younger playersAdjust pitch size to increase or reduce the challengeIntroduce a condition such as must dribble past a defender before scoring if the group is ready